Solstice
Project Summary
Technical Design | Tooling | AI Design
Infos
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Genre: 3D Cinematic Adventure Game
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Team Size: 11
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Software: Unreal Engine 5
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Duration: 9 months
Pitch
Explore a frozen citadel to find a way to survive the cold. During your journey, you will discover an ancient civilization and its secrets.
Responsibilities
Responsibilities
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Responsible for the camera system and the camera tools for level designers.
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Responsible for the AI Design and scripting.
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Scripted and prototyped various gameplay elements and tools to improve the team workflow.
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Responsible for the sound and animation integration and Tech Anim and Tech Sound Design.
Skills
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Unreal Engine 5
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Prototyping/ Scripting
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AI Design
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Technical Design
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Tool creation
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Technical Animation and sound design
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Project Breakdown
Intentions
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Create a cinematic and mysterious adventure.
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Make the player question their actions.
Constraints
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The scope of a cinematic and contemplative game art-wise.
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We wanted to have combat, but more original and that would support the narrative of the game
What did I learn?
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How to work with Level Designers, and how to make meaningful tools to improve their workflow.
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How to implement subtle narrative in combat.
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The importance of polish and good animations.
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Improved my eyes for details.