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Solstice

Project Summary
Technical Design | Tooling | AI Design

Infos

  • Genre: 3D Cinematic Adventure Game

  • Team Size: 11

  • Software: Unreal Engine 5

  • Duration: 9 months

Pitch​​​

Explore a frozen citadel to find a way to survive the cold. During your journey, you will discover an ancient civilization and its secrets.

Responsibilities

Responsibilities

  • Responsible for the camera system and the camera tools for level designers.

  • Responsible for the AI Design and scripting.

  • Scripted and prototyped various gameplay elements and tools to improve the team workflow.

  • Responsible for the sound and animation integration and Tech Anim and Tech Sound Design.

Skills​​​

  • Unreal Engine 5

  • Prototyping/ Scripting

  • AI Design

  • Technical Design

  • Tool creation

  • Technical Animation and sound design

Project Breakdown

Intentions

  • Create a cinematic and mysterious adventure.

  • Make the player question their actions.

Constraints

  • The scope of a cinematic and contemplative game art-wise.

  • We wanted to have combat, but more original and that would support the narrative of the game

What did I learn?

  • How to work with Level Designers, and how to make meaningful tools to improve their workflow.

  • How to implement subtle narrative in combat.

  • The importance of polish and good animations.

  • Improved my eyes for details.​

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