Hey!
I am Lélio, a French technical game designer now living in Montreal, QC. I am currently working at Gameloft Montreal.
Creating and imagining things have always been my passions, complemented by a solid scientific background. Game design is at the crossroads of these things, allowing me to express myself entirely by creating games!
Specializing in Technical, Combat, and Enemy Design, I am also interested in AI and 3C Design.




Professional Work
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Gameloft Montreal - Ongoing (2024/ 2025)
Role: Technical Game Designer
Project: Disney Dreamlight Valley - 2023
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Created and integrated items in the game in collaboration with the art, narrative, and monetization teams.
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Technical Game Designer responsible for LiveOps events and Battlepasses (Set-Up, Debug, Integration)
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Creation of tools for automation and workflow optimization
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Documented workflows and best practices.
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Studio Cut To Bits - 14 months (2023/ 2024)
Role: Game Design Intern (Enemy Design/ Encounter Design)
Project: Venture To The Vile - 2024
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Designed, Prototyped, and polished enemies in the game.
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Implemented enemies' animations.
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Worked closely with Art and Prog to ensure design vision for the enemies.
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Balanced and tweaked enemies.
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Did the encounter design for a level of the game and encounter passes for multiple levels.
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Virtuos France - 11 months (2021/ 2022)
Role: QA Tester Intern
Projects: Outcast 2: A New Beginning - 2024
Mahokenshi - 2023
Medal Of Honor: Above and Beyond for Quest 2 - 2021
Unannounced projects
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Tested, reported, and ensured bug tracking.
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Updated and kept the database up to date
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Worked with the Game and Level Designers to ensure design quality (balancing, difficulty, progression).







